Good
looking blades
with
sPatch.
After quite a long period of silence, here's a new episode
to add in the sPatch tutorial serie. It's a very short one but it's emphasizes
an important point of modeling with sPatch. I needed a suitable object
to make my point so I chose swords and blades in general. Swords are fairly
common objects in raytraced imagery but they quite often lack in quality,
so why not kill two birds with one stone. I still haven't explained what
this important sPatch technique is ... don't worry I will in due time!
a
simple sharp profile
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Use add tool
to draw a simple blade profile in the XY plan.
Weld the end points in order to obtain a closed loop.
To make the blade sharp, use the peak tool
on your profile.
Note: for the purpose of this tutorial
I chose a very simple double sided blade profile. But you can draw a more
complex one. It is especially interesting to add segments in the central
body of the blade. This will allow you to create grooves and bumps on the
blade body. The rendered sword used in the title was created that way with
a central groove running along the blade. |
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create
the blade
Extrude
the profile twice along the Z axis. The first extrude should be long and
generates the blade, the second one shorter will be used to create a seamless
curvy tip. |
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create
the tip of the sword
now
making my point!
conclusion:
ALWAYS extrude along the curve you need!
The moral of this tutorial is this one. When modeling
an object you want sharp in
one direction and round in
the other you should always proceed as for this sword. Draw the sharp profile,
and extrude it to obtain a curve. This is the most efficient way to obtain
the shape you desire. Trying to extrude the smooth profile along a sharp
path will lead to painfull cession of TABing to smooth individual
edges.
This is summarized in The
sharp/curvy mini tutorial.
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