NEWS:
When first published this tutorial stupidly stated that sPatch did not
allow independant modification of curves in u and v directions. Only one
day after publishing Mike Clifton wrote:
"Performing the peaking/smoothing
before extruding is probably the most effective way to create those shapes,
but you're wrong that sPatch can't smooth the u and v directions independently.
I won't flame you though, because I probably either didn't document this,
or didn't make it clear.
How it works is like this: when
you select a point and hit the peaking/smoothing tool, by default it affects
all the curves passing through that point. To work on only one curve, select
the point, then press repeatedly until the curve you want to peak
(or smooth) becomes highlighted. Then hit the peak/smooth button. Hitting
only works when one point is selected, so to use this feature,
you have to peak/smooth the points one at a time, so it's kind of a pain,
but it is possible to do."
So here you go! I had a sneaky feeling
about this and how stupid of me not to have thought of that :-o I guess
I'll email him first before I say things like that next time ;-) Well thanks
mike, I'm quite happy to be wrong about this one .. it opens a whole new
range of creative possibilities. |