modeling a with
sPatch
sPatch
is a nice spline based modeler. I really like that modeler because it doesn't
overflow you with thousands of functions but still provide the necessary
tools to create interesting objects. Because it is spline based it especially
good for bio shapes and curvy objects. Moreover, it can export your work
as VRML, DXF or POV files. The latest is especially interesting cause the
output is not a triangle mesh but a union of bicubic patches, which means
the curves remain smooth during rendering. But a quick tutorial being worth
1000 pages of words ... let's get busy and quickly model a nice and curvy
object! mmmm ... I feel thirsty somehow ;-) so lets create a bottle of
coke!
Phase 1:
Phase 2:
Phase 3:
Phase 4:
Phase 5:
That's all for this first tutorial. Next one will explain
how to model ..... I don't know yet! ;-)
Add-on note: This
tutorial was the result of my first experience with sPatch. It generates
a large number of patches and I don't recomment you try to render a scene
with several of these bottles under POV unless you have lots of RAM.
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